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Born in Erie, Pennsylvania, Melissa Daubert created her first portfolio in 11th grade earning her a scholarship to study at Columbus College of Art & Design. Focusing primarily on 3D works, she received a BFA in Illustration. After graduation Daubert served as a Peace Corps Volunteer in Africa where she taught metalworking in rural Zimbabwe. Darning a dress, Daubert inspired the first female students in the school’s history to study metal fabrication.

In 1995 Daubert joined the team building the Great Lakes Science Center in Cleveland, Ohio. A strong leader and visionary, she was responsible for the design and fabrication of numerous exhibits still part of the museum’s permanent collection including Port Polymer, one of the museum’s key areas for children.

In 2005 Daubert established Interactive Works of Art, a sole proprietorship through which she creates work locally, regionally and nationally for museums, hospitals, theaters, galleries, public spaces, private institutions and individual collections.

Her work, sought after by places of educating and healing, can be found at places like The Gathering Place (Beachwood, Ohio); Phoenix Center (Elyria, Ohio); Strong National Museum of Play (Rochester, New York); Health Works! Kids’ Museum (South Bend, Indiana); Arkansas Museum of Science (Little Rock, Arkansas); Akron Museum of Art, Akron Children’s Hospital (Akron, Ohio) and PlayhouseSquare (Cleveland, Ohio).

Daubert has been a featured artist at Cleveland’s Ingenuity Festival of Art & Technology and currently serves on the board for the Ingenuity Festival as well as the COSE Arts Network. She is a Seth Rosenberg Award recipient, a COSE Arts Business and Innovation Awards finalist and a National Arts Program Award recipient. Looking to the future, she leads art education programs for inner-city youth, partnering with community-based organizations across northeast Ohio.

Artist Statement


“I create experiences for people.

Problem-solving drives my creative


I research, experiment and prototype

ideas combining sculpture, light, sound

and motion with visitor interaction.

My ideas are based on goals of healing, educating and problem-solving.

I translate these goals into interactive art, where visitors play an active role in the

life cycle of the work.”

Copyright © 2010 Melissa Daubert All Rights Reserved